A web page that contains unusual GPU shader code is loaded into the GPU compiler process and can trigger a write out-of-bounds write crash…
imaginationtech·CWE-823·Published 2026-03-20
A web page that contains unusual GPU shader code is loaded into the GPU compiler process and can trigger a write out-of-bounds write crash in the GPU shader compiler library. On certain platforms, when the compiler process has system privileges this could enable further exploits on the device. An edge case using a very large value in switch statements in GPU shader code can cause a segmentation fault in the GPU shader compiler due to an out-of-bounds write access.
A web page that contains unusual GPU shader code is loaded into the GPU compiler process and can trigger a write out-of-bounds write crash in the GPU shader compiler library. On certain platforms, when the compiler process has system privileges this could enable further exploits on the device. An edge case using a very large value in switch statements in GPU shader code can cause a segmentation fault in the GPU shader compiler due to an out-of-bounds write access.
Una página web que contiene código de sombreador de GPU inusual se carga en el proceso del compilador de GPU y puede desencadenar un fallo por escritura fuera de límites en la biblioteca del compilador de sombreadores de GPU. En ciertas plataformas, cuando el proceso del compilador tiene privilegios de sistema, esto podría permitir explotaciones adicionales en el dispositivo. Un caso límite que utiliza un valor muy grande en sentencias switch en el código de sombreador de GPU puede causar un fallo de segmentación en el compilador de sombreadores de GPU debido a un acceso de escritura fuera de límites.
| Version | Type | Source | Base | Exp | Impact | Vector |
|---|---|---|---|---|---|---|
| 3.1 | Primary | cve.org | 9.6 | — | — | CVSS:3.1/AV:N/AC:L/PR:N/UI:R/S:C/C:H/I:H/A:H |
| 3.1 | Primary | cve.org | 9.6 | — | — | CVSS:3.1/AV:N/AC:L/PR:N/UI:R/S:C/C:H/I:H/A:H |
| 3.1 | Secondary | NVD | 9.6 | 2.8 | 6.0 | CVSS:3.1/AV:N/AC:L/PR:N/UI:R/S:C/C:H/I:H/A:H |